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1080 Avalanche Nintendo Gamecube Complete in Box
1080 Avalanche Nintendo Gamecube Complete in Box
Low stock: 1 left
Pickup available at 83 East Pender Street
Usually ready in 24 hours
Condition: Played
Console: Nintendo Gamecube
Region: NTSC-NA
Studio: Nintendo
Generation Status: Vintage
Contains: Complete in Box With Manuals
1080° Avalanche is a snowboarding video game developed by Nintendo Software Technology and published by Nintendo for the GameCube. It was released on November 28, 2003, in Europe, December 1, 2003, in North America, and January 22, 2004, in Japan. The game is a sequel to the 1998 video game 1080° Snowboarding for the Nintendo 64. Unlike many snowboarding games of its time, which emphasized stunts and tricks, 1080° Avalanche focuses more on downhill racing, although it still includes elements of trick performance.
The game features a variety of game modes, including match race, time attack, trick attack, contest, and training mode. In match race, players compete in races against each other, with the final event of every match race being a daredevil run through an avalanche-prone trail. Players must outrun an avalanche that can start in the middle of the run or even at the very beginning. The game also includes time attack and trick attack modes, where players can compete against the clock or try to perform the best tricks. Additionally, there is a contest mode where players can showcase their skills in various events, and a training mode with a half-pipe for practicing tricks.
1080° Avalanche offers smooth controls that simulate the feeling of gliding across fresh mountain-top powder. Players can navigate through surprise avalanches, rock-slides, and varying weather conditions that affect boarding and may open unseen paths. The game supports four players on one GameCube and LAN play with up to four GameCubes, allowing for multiplayer fun. The game also emphasizes realism, with the ability to perform unreal trick combos or lay it on the line and rage down the mountain. However, an impressive stunt could lead to a board-breaking disaster, adding an element of risk to the gameplay.
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