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Rith, The Awakener 267/350 Magic The Gathering Invasion Raw

Rith, The Awakener 267/350 Magic The Gathering Invasion Raw

Regular price $5.00 CAD
Regular price Sale price $5.00 CAD
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Low stock: 1 left

Condition

Character: Rith, The Awakener

Set: Invasion

Card Number: 267/350

Rarity: Rare

Condition: Raw

Grade: N/A

Year: 2000

Illustrator: Carl Critchlow

Rith, the Awakener (card #267/350) from the Invasion set is a rare, multicolored legendary dragon creature in Magic: The Gathering, requiring {3}{R}{G}{W} to cast. With a formidable 6/6 power and toughness and the flying ability, Rith dominates the skies and can deal significant combat damage. Illustrated by Carl Critchlow, the card embodies the epic scale of dragons in Magic, serving as both a finisher and a centerpiece for tribal or token-based strategies.

Its signature ability triggers whenever Rith deals combat damage to a player: you may pay {2}{G} to choose a color, then create a 1/1 green Saproling token for each permanent that player controls of the chosen color. This effect can generate a massive army of tokens in a single turn, especially if the opponent has many artifacts, lands, or creatures of one color. The synergy between direct damage, resource conversion, and board presence makes Rith a high-impact threat that can quickly shift the game’s momentum.

As a product of the Invasion block’s allied color theme (green, white, red), Rith, the Awakener exemplifies the era’s focus on cross-color mechanics and large, game-defining creatures. While not a staple in modern competitive formats, it remains a beloved card among casual players, particularly in Commander decks where its token generation and dragon tribal synergy shine. Its blend of power, art, and strategic depth ensures its enduring appeal.

Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.

Rarity:R

#:267

Card Type:Creature — Dragon Legend

P / T:6 / 6

Casting Cost: 3, Fire, Forest, Plains

Legality:

Standard

Not Legal
Modern

Not Legal
Pioneer

Not Legal
Pauper

Not Legal
Brawl

Not Legal

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